Looks like the spoils keep coming. Today we got ourselves a new Simic rare to look at.
Fair warning folks. This is what we call a gimmick card. Anytime Wizards of the Coast give you a card that has the words "You win the game" on it, the truth is that you don't. Most of the time, these gimmicky card require such a heavy investment in doing nothing but playing said card, that by the time you mana to trigger the card(s) ability, you will already be dead twice over.
That being said, I do like the possibilities of this card. I am trying to think how this card might work in a mana ramping/deck cycling type situation. I'm also thinking of combining this with Seance and Populate mechanics. If you can get do a token explosion of this card somehow, then you might be able to win the game. But again, at what cost to defense and offensive strategies? Who out there wants to take a stab at making this card viable for standard?